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What is it ? This is a twice-a-month D&D 3.5 RPG run by DM Chris

When is it? The 2nd and 4th Tuesday of each month from 12 - 3pm

 

Where is it? At Round Table Games, 128 Main St., Ste A., Carver, MA 02330

 

What does it cost? See here

How can I join? Come on in and watch a session being played.  After that we can get you into the game.

 

What do you get?

 

Click Knights of the Inner Circle to see the several benefits they enjoy. https://www.roundtablegamesma.com/reward-programs

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RTG RPG Rules

D&D 3.5 RTG House Rules (some of these are here just for DM reference and for your notification only)

  • You get a +1 chip every session for which you meet any of the following criteria

    • You have a mini purchased from RTG​

    • It matches your race

    • it matches your class

    • it is painted

  • Stat rolls for new characters will be generated by Round Table Games using the 4d6 drop the lowest method

    • Subsequent characters will be generated by the following methods (in order)

      • (only 1 character per player will be recognized at at a time)​

      • Replacement characters will most likely come in at a lower level than the character they are replacing
        •  

          Standard point buy (DMG 169)​

        • Non-Standard point buy Tougher Campaign (DMG 169)​

        • Non-Standard point buy High-Powered Campaign (DMG 169)​

        • Elite array (DMG 169)

        • The Floating Reroll (DMG 169)

        • Organic Characters (DMG 169)

        • Customized Average Characters (DMG 170)

        • Random Average Characters (DMG 170)

        • High-Powered Characters (DMG 170)​

  • Books Being Used

    • PHB​

    • DMG

    • Monster Manual

    • Arms and Equipment Guide (for those things not republished in 3.5 sources)

    • Complete Arcane

    • Complete Adventurer

    • Complete Champion

    • Complete Divine

    • Complete Mage

    • Complete Psionic

    • Complete Scoundrel

    • Dragon Compendium

    • Dragon Magic

    • Expanded Psionics Handbook

    • Magic Item Compendium

    • Players Handbook II

    • Races of Destiny

    • Races of Stone

    • Races of the Dragon

    • Races of the Wild

    • Rules Compendium

    • Spell Compendium

    • Tome of Magic

    • Unearthed Arcana (selected bits)

  • Races

    • Monsters as races (DMG 172)​

  • Classes​

    • Prestige Classes (DMG 176)​

  • Variant: Clobbered (DMG 27)

  • Variant: Massive Damage Based on Size (DMG 27)

  • Variant: Damage to specific areas (DMG 27)

  • Variant: Weapon Equivalencies (DMG 27)

  • Variant: Instant Kill (DMG 28)

  • Variant: Skills with Different Abilities (DMG 33)

  • Variant: Critical Success or Failure (DMG 34)

  • Variant: Saves with Different Abilities (DMG 35)

  • Variant: What Disabling a Device Means (DMG 70)

  • Variant: Upkeep (DMG 130)

  • Good Hits and Bad Misses (Drag Com 232)

  • Action Points (Rules Comp Sup)

  • Detect Alignment (Rules Comp Supp)

  • Detect Magic (Rules Comp Sup)

  • Monster Subtypes (Rules Comp Sup)

  • Environmental Racial Variants (UA 5)

  • Reducing Level Adjustments (UA 18)

  • Bloodlines (UA 19)

  • Racial Paragon Classes (UA 32)

  • Variant Character Classes (UA 47)

  • Class Feature Variants (UA 65)

  • Character Traits (UA 86)

  • Character Flaws (UA 91)

  • Spelltouched Feats (UA 93)

Character creation rules

  • The DM will assign you stats

  • Choose a class and race

  • Assign your ability scores 

    • Adjust for racial modifiers​

  • Review starting package for class, if there is one, and select if you like. Otherwise proceed.​

  • Record Racial and Class features

  • Select Skills based on Class and Int mod skill points (unless you chose a starting package)

    • You can buy a max 4 skill ranks in your class' list of class skills (1 skill point per rank)​

    • You can buy a max 2 skill ranks in skills that are not on your class list (1 skill point per 1/2 rank)

  • Select a feat (unless you chose a starting package)

  • Decide if you want a trait or traits

    • They are rolled randomly by the DM

    • You may have none, one, or two

    • standard reroll rules apply as if you had rolled the die

  • Decide if you want a flaw of flaws

    • You choose

    • You may have none, one, or two

    • for each flaw you choose you may select an additional feat

  • Purchase starting equipment (unless you chose a starting package)

    • The DM will randomly generate your starting gold​

  • Record Combat Numbers​

    • Hit Points​

      • You get max hit points at first level​

      • Future Hit point rolls will be generated by the DM

        • You may alternatively choose fixed hit points at future levels (1/2 HD +1+CON mod)​

    • Record your AC

      • 10 + Armor bonus + shield bonus + size mod + Dex mod​

    • Record Attack modifiers​​

      • Melee​

        • Base Attack Bonus (determined by class) + STR mod​

      • Ranged​

        • Base Attack Bonus (determined by class) + DEX mod

    • Record Saving Throws

      • Base determined by Class

        • Add CON mod to FORT​

        • Add DEX mod to REF

        • Add WIS mod to WILL

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