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Type:Family

Category: Action/ Dexterity

Mechanism:Action / Event, Flicking, Team-based game

Family: Components: Wooden pieces & boards, 
Mechanism: Finger Flicking Games
Traditional Games: Crokinole

Chris' thoughts: Great bar game; a cross between shuffleboard and curling.  There's a dexterity component but also strategy as to which discs you do or do not involve in a shot.  Super fast and super fun.  You can learn to play in 1 minute and you will want to play again.  Only downside: we do not have a good wholesale source for boards so, if you do get addicted, you'll have to source your own or play here!

Crokinole is a traditional two- or four-player dexterity game, played on a circular wooden board, with 3 rings and an inner recessed 'bullseye'. A ring of posts is set around the inner circle, which functions as an obstacle to reach this area. Playing pieces are wooden circular disks similar to checkers pieces. Players take turns shooting disks across the board by flicking them with their fingers in an effort to land them in the highest scoring ring on the board, the highest score (20 points) achieved by shooting a disk into the centre, recessed hole. From the outside in, rings are worth 5, 10, 15 points.

As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.

Each disk to be shot must be placed on the outer boundary and within the shooting player's quadrant. If there are no opponent's disks on the board, the shot disk must land in the inner ring or it is removed. If there is an opponent's disk on the board, the shot disk must hit an opponent's piece, either directly, or by bumping another disk into it. Disks landing in the centre hole are removed and scored at the end of the round. Disks that lie outside--or are touching--the outer boundary after each shot are removed from play for the round.

The player to score the most points wins the round and scores 2 points, and if a tie, each player scores 1 point. A "game" is usually played to four rounds. The number of "games" in a match is set by the tournament.

Alternatively, play is to a set score, usually the first player or team to 100, and each round is scored by cancellation. For example if Player One scores 250, and Player Two scores 225, then Player One will add 25 to his/her game score.

of the board. The game is played to 7 and can be played 1 on 1 or 2 on 2.

 

2 - 4 Players

8+Ages

30 Minutes ​

RTG Programs

Chris' Challenge: I am free Mon 11-9, Tues 11-5, Wed 11-5, Thurs 11-5, Fri 11-9, Sat 3-6, Sun 3-6.

Let me know that you want to play and I can show you how! Email

 

Cost to play:

First Game Learn to Play: FREE (does not count toward league results)

League play: $5 OR FREE with a $10 purchase OR use of a table space card OR if you are a current Knight of the Inner Circle

Tournament play: $5

Achievements: No

Campaign: No

Hi Score: No

League: Yes.  A league period will consist of 2 months (starting with every odd-numbered month and ending with the following even-numbered month.)  At league end prizes will be awarded and a new league will start.

Special Prizes: Yes. Store credit based on standing and number of players at end of each league.  Store credit based on standing and number of players for each tournament.

 

Tournaments: Yes (pending more players and boards).  As we currently have only 1 board, a tournament will take place over the last week of the 2-month league period.  It will seeded by league placement.  You will have a number of days to complete your assigned match based on total number of players.  Failure to meet will be a forfeit.

League points (Knights get a 10% bonus)

win 0.61 x place (1.22 for a 2-player, etc)

loss 0.61

Tournament points based on place

 

Apps       

Melodice: No

Expansions:

None

How to Play

Rulebook

Video Tutorial

 

 

 

 

 

 

 

 

Links

Board Game Geek game site

RTG board game forum

RTG Discord

RTG Board Game Facebook group


 

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