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Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

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Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!

 

2-4 Players

10+Ages

60-90 Minutes​ (75 mins average)

Type: Strategy, Wargames

Category: Animals, Fantasy, Negotiation, Territory Building, Wargame

Mechanism: Action Points, Action Queue, Action Retrieval, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Multi-Use Cards, Negotiation, Point to Point Movement, Race, Sudden Death Ending, Take That, Variable Player Powers, Variable Set-up

Family: Animals, Components: Meeples, Components: Control Boards, Components: Map (Continental / National scale), Components: Meeples (Animal) / Animeeples, Components: Polyhedral (not D6) dice, Components: Wooden pieces & boards, Theme: Animal Battles, Theme: Anthropomorphic Animals, Theme: Nature

Weight: Medium Medium Heavy

RTG Programs

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Chris' Challenge: I am free Mon 11-9, Tues 11-5, Wed 11-5, Thurs 11-5, Fri 11-9, Sat 3-6, Sun 3-6

Let me know that you want to play and I'll show you how! Email

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Achievements: Play with each race to receive a full RTG Reward card

Campaign: No

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Hi Score: No

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LeagueGrand Melee Joust League   Until we have enough players to support its own league.

Yes.  We will draft races.  Each time you play you earn points (1 point for last, 2 for next to last, then 3, etc.)

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Special Prizes: No

 

Tournaments: No

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League points (Knights get a 10% bonus)

4.7625 points per place you finish a game (4.7625 for last, 9.525 for next best, 14.2875 for next best, etc.)

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​Apps       

Dized: No

Melodice: Root Music Playlist - Melodice

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Expansions:

The Riverfolk Expansion

The Underworld Expansion

The Exiles and Partisans Deck

The Clockwork Expansion

The Vagabond Pack

The Marauder Expansion

The Clockwork Expansion 2

Riverfolk Hirelings Pack

Landmarks Pack

Marauder Hirelings Pack and Hirelings Box

Underworld Hirelings Pack

Playmat Fall/ Winter

Playmat Mountain/ Lake

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How to Play

Rulebook

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Links

Official game website

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Board Game Geek game site

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RTG board game forum   

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RTG Discord   

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RTG Board Game Facebook group   

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